Generally I found the puzzle design to be pretty clever. There may be a few puzzles where you will immediately see the solution, but in most cases there is some trial and error as you figure out how to manipulate the positioning of the towers and the world itself. Some of the puzzles are more creative than others, but the game forces you to think of unorthodox ways of using the mechanics. For the most part I thought the puzzle design was quite good. With all puzzle games, their success or failure ultimately comes down to the puzzle design. These two mechanics actually work pretty well together as they compliment one another. You will then use the rotation mechanic to turn former obstacles into new platforms that you can walk on. You will alter the towers in order to create platforms to climb or fall onto. Basically you need to use these two mechanics in tandem in order to finish the puzzles. The ability to change the positioning of the towers in addition to rotating the world is the main reason why I think the game stands out. Despite this I still think Tetragon feels like its own unique game. There have been a number of video games that have allowed players to rotate the game world/change the gravity. In a way Tetragon feels similar to other puzzle games that I have played, and yet it feels different as well. I was initially intrigued by the game as it seemed like it had some interesting mechanics for a puzzle game. With how many different puzzle games that I have played in recent years, I was kind of curious to see how Tetragon would stand up. These allow you to rotate the game world changing the direction of gravity which opens up new ways of moving around the level. Additionally each level has a number of alters that you can interact with. This ability is used to create a path forward for your character. These towers can be raised or lowered to certain levels. Throughout each of the levels there will be a number of towers that you can interact with. Early in the game you acquire two abilities which are ultimately responsible for most of the puzzle mechanics. This on its own might seem similar to many other puzzle games. In the game you have the ability to move your character left and right as well as climb/jump up onto platforms on neighboring spaces. Each of the levels are comprised of a grid. The game is broken into levels with the ultimate objective of each being to reach the portal that takes you to the next level. To its very core Tetragon is a puzzle game. Can Lucios save his son and restore balance to Tetragon? You play as Lucios whose his son has been captured by the creature and taken into the world of Tetragon. A mysterious dark energy started to grow in Tetragon though creating a creature that ends up fracturing the TetraGen. These planes float around the sacred jewel, the TetraGen, and have been peaceful since the beginning of time. In a parallel universe there is a world made of plane realities. Tetragon is an interesting and challenging puzzle game that fans of the genre should enjoy. Released last week I was intrigued by the new puzzle game Tetragon as it featured the ability to rotate the game world as well as move different sections to create platforms and pathways. This is especially true when they have a unique new mechanic that makes them stand out among other puzzle games. Being a huge fan of the puzzle genre, I generally like to try out most new games from the genre.
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